This is episode 11 of my Unreal Engine 4 Blueprint Creations Series where we create a variety of scripts inside of blueprints to get a solid understanding of how blueprints work and how we can create mechanics and assets to form our own game.
In today's video we take a look at creating a very simple health pickup that will communicate with your player blueprint and change the player health variable for a slight health boost!
Before watching this video I advise you check out the player health system v
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