This is episode 8 of my Unreal Engine 4 Blueprint Creations Series where we create a variety of scripts inside of blueprints to get a solid understanding of how blueprints work and how we can create mechanics and assets to form our own game.
In this video we will show you how to create collectible items such as boxes or rings that destroy when the player walks into them. We also have a scoring system which is shown to the player.
This is done through player collision
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