This is episode 10 of my Unreal Engine 4 Blueprint Creations Series where we create a variety of scripts inside of blueprints to get a solid understanding of how blueprints work and how we can create mechanics and assets to form our own game.
In today's video we take a look at how we can create a minimap, the different components required and how we can project a texture from a scene capture component onto our HUD widget.
If you haven't seen first heads up display creation video I advise you do
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