This is episode 9 of my Unreal Engine 4 Blueprint Creations Series where we create a variety of scripts inside of blueprints to get a solid understanding of how blueprints work and how we can create mechanics and assets to form our own game.
In this video we take a look at how we can create AI that chase you and explodes on impact... having said that we'll use a variety of nodes to control the AI behaviour, change/set the player's health variable and lastly spawn an emitter.
If you haven't
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