تماشای ویدئو Over 32000 planks Blender Bullet Physics SmallLuxGPU OpenCL از آی-ویدئو

Testing Blender physics bake to disk cache for large scale rigid body simulations (instead of baking to f-curve keyframes); partly in anticipation of the massive power of the OpenCL accelerated Bullet Physics engine. Total number of rigid bodies: 32200 planks + 1 sphere + 1 ground. Same simulation from different viewpoints. Fun Physics news: Version 2.80 of Bullet Physics library (for developers) has just been released and it includes (amongst other new features) a preview of the GPU OpenCL accelerat
10 شهریور 1396
آی-ویدئو