Part 2/5 of a UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine 4 first person template.
Minor bugfix - see beginning of part 5 for explanation. Please copy from this image rather than the video.
ComputeExitLocation function:
http://i.imgur.com/Ub600gx.jpg
part 1: https://www.youtube.com/watch?v=jNVEimfgvm4
part 2: https://www.youtube.com/watch?v=rtj3k1ymiAU
part 3: https://www.youtube.com/watch?v=iEVtC2xPrr0
part 4: https://www.youtube.com/watch?v=woQQGFWQiP
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