Part 3/5 of a UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine 4 first person template.
00:00 Drawing trace of projectile path
02:00 Adjust projectile initial speed and settings
02:56 Trace functionality when bouncing
03:59 Change trace color based on velocity
06:02 Explanation of loss of velocity based on hit object thickness
06:57 Implementation of 'GetNewSpeed' function
11:24 Minor changes to trace color function
12:27 Demonstration of code worki
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