A UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine 4 first person template.
Note: rather than copying out the ComputeExitLocation function from this video it might be easier to watch part 2 and copy from this image: http://i.imgur.com/Ub600gx.jpg
A text/image version of this tutorial is available here:
http://mipmapgames.com/tut_ProjectilePhysics_1.html
The text version is less in-depth than the video.
The blueprint is available for purchase on the Unreal M
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