Part 4/5 of a UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine first person template.
00:00 Turn on material inclusion in HitResults
00:38 Create physical materials
01:44 Place new physical materials in our world
03:11 Print string physical material every time a projectile hits an object
05:19 Create a data structure blueprint
06:36 Create a .csv file
08:28 Import the .csv file
09:41 Update the GetNewSpeed function in FirstPersonProjectile blueprint
11:45 Tes
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