This is episode 65 of my unreal engine 4 beginner tutorial series, in today's episode we look at how we can use mesh emmiter data to spawn 3D models/meshes into our particle system, We also go over how we can use the same models for sprites emmiters to control the behaviour of our mesh emmiter!
Make sure you watch the next few videos showing how to create particle systems from the ground up!
Blueprints Creations Series
https://www.youtube.com/playlist?list=PLL0cLF8gjBpoojQ7YqsSsxycBe5S3ikkV
Sample H
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