Today we show you how you can make some changes to our firing system so that it doesn't fire when the player is either sprinting or reloading.
We setup a simple branch node that checks if the sprinting or reload variables are currently set to true.
Unreal Engine 4 Beginner Tutorial Series:
https://www.youtube.com/playlist?list=PLL0cLF8gjBpqDdMoeid6Vl5roMl6xJQGC
Blueprints Creations Series
https://www.youtube.com/playlist?list=PLL0cLF8gjBpoojQ7YqsSsxycBe5S3ikkV
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