تماشای ویدئو Firing System Fix #20 Creating A First Person Shooter FPS With Unreal Engine 4 از آی-ویدئو

Today we show you how you can make some changes to our firing system so that it doesn't fire when the player is either sprinting or reloading. We setup a simple branch node that checks if the sprinting or reload variables are currently set to true. Unreal Engine 4 Beginner Tutorial Series: https://www.youtube.com/playlist?list=PLL0cLF8gjBpqDdMoeid6Vl5roMl6xJQGC Blueprints Creations Series https://www.youtube.com/playlist?list=PLL0cLF8gjBpoojQ7YqsSsxycBe5S3ikkV ► Next Video In the next video we#039
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