My Unreal Engine 4.7.5 tutorial on how to make projectiles destroy destructible meshes.
****PLEASE READ: In 4.10.1 uncheck simulate physics, enable gravity and switch "Physics Actor" to "OverlapAllDynamic" for the sphere or the projectile just drops. Not sure why this happens in that version of the engine but I'll be making a new tutorial for 4.10.1.****
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