This is episode 26 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We'll be going over how to create various mechanics built around the game.
In today's episode we add a lake of water into our scene, having said that we show you where to get the materials, add the water blueprint and adjust the settings to change a few water details such as:
- Opacity
- Wave Size
- Color
In addition to this we also add some materials to our shed and
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