In this video we take a look at the finished project and step through each of the features that will be covered in this series. We show our functional Main Menu and its options, a lobby where players can chat with one another and select their characters for the game, some server options such as changing the map or match time as well as the ability to kick players from the lobby, all of this working with Steam integration. So if you are wondering how to build a networked game through Blueprints with Steam, t
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