This week we look at how to create atmospheric lighting scenarios with Redshift. First we'll have a look at how to create a light that will affect any volume, then how to create and atmosphere and finally we'll discuss a few different scenarios like ground fog and how to set them up.
***Please Note***
I forgot to explain what 'Phase' does - essentially the further you push it in to the positive (toward a value of 1.0) the more the atmosphere will appear behind your objects. The opposite
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