Tutorial showing the fastest and easiest way to UV map using the new tools in Maya 2018 combined with a special workflow I developed to speed things up further.
Here is the code for the button mentioned later in the video if you want it.
SelectMeshUVShell;
SelectAll;
u3dUnfold -ite 1 -p 1 -bi 1 -tf 1 -ms 2048 -rs 6;
texOrientShells;
u3dLayout -res 2048 -scl 1 -trs 0 -rmn 0 -rmx 360 -rst 90 -spc 0.0029296875 -mar 0.0029296875 -box 0 1 0 1;
polyMultiLayoutUV -lm 1 -sc 1 -rbf 1 -fr 1 -ps 0.05 -l 2 -gu 1 -gv
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