Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!
With Carbon Scatter you can:
- Render billions of polygons easily thanks to lightning fast instancing
- Convert to native instances for rendering without Carbon Scatter
- Render with any renderer including GPU path-tracers (Octane, VRayRT, ...)
- Populate millions of instances per second!
- Use PlantFactory models and customize them using the Plant Editor*
- In
آی-ویدئو