Update: http://youtu.be/ESWQcsl16wA
Slow progress on my game. However I've now implemented the ability to spawn enemy AI characters at a specific Target Location and an associated "Default Controller" I can then set them to move towards a different target location. ie, spawn top right, move to bottom left.
The turret chooses a target enemy character actor and follows that actor until it dies. In this case it is not doing any damage because I have not implemented collision yet. this will be
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