In this Visual Case Study, we use shaders to recreate the various screen transitions seen in Pokemon and other RPGs.
Support me on Patreon:
https://www.patreon.com/DanMoran
Unity Documentation - Platform specific rendering differences:
http://docs.unity3d.com/Manual/SL-PlatformDifferences.html
Get the Assets for this Video here:
http://danjohnmoran.com/TutorialAssets/shaders_case_study_2_assets.unitypackage
Music:
Pokémon X
آی-ویدئو