In this video I'll be showing you how to properly model a golf ball and then create a simple scene and light it using an HDR environment map for photorealistic results.
You'll also learn a useful technique for advanced selection of vertices/polygons, which may come in useful to you in the future.
Free HDR maps:
http://www.openfootage.net/?tag=hdri
http://hdrmaps.com/freebies
http://www.hdrlabs.com/sibl/archive.html
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