Talking at GDC Europe 2015, indie dev Nicolae Berbece talks in depth on game feel - the thing that makes you say "This game feels awesome but I don't know why!" This interactive death animation walkthrough goes from the first lines of code, to asset animations and sound effect creation up to screen shake, particles, displacement maps, composition and polish.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production
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