This shader is available on the Unreal Marketplace: https://www.unrealengine.com/marketplace/ocean-water-shader
All done with displacement mapping - Have added an attempt at waves rolling (not quite crashing..) onto beach. The breaking waves need material setup. I have started this with a world aligned blend to get the face angle of wave,
A few people have asked for info / this material from me. Perhaps when it is complete and more workable for a larger expanse of water.
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